Naztharune Rakshasa
Naztharune Rakshasa are another breed of Rakshasa, oriented towards stealth rather than magic. They typically work as spies and infiltrators for the more powerful of their kindred, and hire out as mercenaries or assassins to other creatures. Unlike their related breeds, naztharune rakshasa don't mind not being the big boss of an operation, taking a more mercenary outlook. Physically, they are similar to other rakshasa, with the same tiger head and backwards-bending hands. The main distinctive feature is the black-as-night fur covering their body.
Naztharune Rakshasa Ability Adjustments: +4 Str, +10 Dex, +8 Con, +4 Int, +4 Cha.
Favored Class (Rogue): A multiclass naztharune rakshasa's rogue class does not count when determining whether he suffers an XP penalty for multiclassing.
Special Abilities:
- Darkvision: Naztharune Rakshasa are able to see in the dark.
- Base movement of 40.
- Weapon Proficiency (Simple): All rakshasa are proficient with simple weapons.
- Weapon Proficiency (Martial): All rakshasa are proficient with martial weapons.
- Weapon Proficiency (Creature): Rakshasa can make an unarmed attack with their claws.
- Spell Resistance: Innate spell resistance of 21, plus 1 per character level.
- Natural Armor Bonus: Racial natural armor bonus of 5.
- Damage Reduction: Innate damage reduction of 15/+1
- Improved Skill Affinity (Bluff): +4 racial bonus to bluff checks.
- Spell-Like Abilities: At will - Disguise.
- Rogue-like Abilities: Evasion, Improved Evasion, Uncanny Dodge, +6d6 Sneak Attack
- Shadow Manipulation: Hide in Plain Sight, Shadow Jump(acts like Dimension Door, 20' range)
- Outsider: Naztharune Rakshasa are considered Outsiders for the purpose of spells.
(The following may or may not be in use, depending on the module switch settings)
Level Adjustment: +5
Racial Hit Dice/Class: 11 of Outsider